space.discussion.TERMS+DEFINED

Team B (Terms Defined from Text) Below:

From Deb:

Segmented Learning: instruction that is broken into smaller segments
From Ralisha : Customized training: contracted training provided by college personnel for individual firms in exchange for a fee.

Psychological engagement: A mental response by a learner during an instructional event that promotes learning. Contrast with Behavioral Engagement.

Evidence based practice: Basing instructional techniques on research findings and research-based theory.

Reference: Clark, R. C., & Mayer, R. E. (2011). E-Learning and the science of instruction: Proven guidelines for consumer and designer of multimedia learning (3rd ed.) San Francisco, CA: Pfeiffer.

__**From Brooke**__

**__ Elearning __ : ** Web-based training (WBT), also known as elearning and on-line learning, is training that resides on a server or host computer that is connected to the World Wide Web.
== __Synchronous e-learning__**:** commonly supported by media such as videoconferencing and chat, has the potential to support e-learners in the development of learning communities. Learners and teachers experience synchronous e-learning as more social and avoid frustration by asking and answering questions in real time.8 Synchronous sessions help e-learners feel like participants rather than isolates: == == __Asynchronous e-learning__**:** commonly facilitated by media such as e-mail and discussion boards, supports work relations among learners and with teachers, even when participants cannot be online at the same time. It is thus a key component of flexible e-learning ==

Essential Cognitive Processing: The learner's ability to understand the main points of a presentation.

Instructional Effectiveness : The degree to which instructional materials or programs are successful in accomplishing their objectives.

Personalization Principles: People learn more deeply when the words in a presentation are in conversational style rather than in formal style.

Pedagogical Agents: Animated computer characters that are tied into an artificial intelligence back end. It has a visual representation and can detect external stimuli such as keyboard input, mouse position, and mouse clicks. It can simulate human emotions and actions.

References

Mayer, R. E., & Massa, L. J. (2003). Three facets of visual and verbal learners: cognitive ability, cognitive style, and learning preference. //Journal of// //Educational Psychology//, //95//, 833-846.

Education.com. (2012). Retrieved from [|[[http://www.education.com/]]] Brown, J. (2008). //Jason Brown eportfolio//. Retrieved from []

Slater, D. (2000). //Interactive animated pedagogical agents//. Retrieved from []